Forget-Me-Not

I like a lot of things about Forget-Me-Not but the thing I like the most is that it’s the videogame as fishtank.

It’s the sort of thing that I could just stare at for hours as these boggle eyed creatures inside my monitor go about their business, entirely oblivious to my ingame existence for the most part.

Of course, we all know that it’s just a few simple systems and rules really but it somehow feels like peering into somewhere where there’s life. There’s few games that manage to pull this sort of videogame ecosystem thing off and you’d expect a tiny Pacman-esque game to be the last place you’d find a tremendous example of it but that’s part the joy of Forget-Me-Not.

It’s rare I’ll use the term for most videogames but Forget-Me-Not is fascinating. It’s fascinating to watch and it’s fascinating to see how a few simple but well considered rules make for something so special.

Forget-Me-Not is out on so many things now it’s likely you’ll have a device that can run it. If you’ve not ducked in before, well, get on that.