Adventures in New Dawn

I know it’s almost like the Ubi-game fan club round these parts this month but I promise, that’s mainly because I’m clearing out a backlog of things I meant to post but didn’t.

I enjoyed my time with Far Cry 5 a lot though it certainly had its Very Ubisoft issues with magic villains and a side order of out of place Very Ubisoft nastiness, amongst other things.

It’s par for the course with the main entries into the Far Cry series, that’s 3 out of 3 now since folks settled on the icon clearing formula where the joyous systemic chaos of crashing a car into a tree, accidentally setting fire to some wildlife then getting into a boat just to crash that into a tree and now everything is on fire and is that a bear, oh no is offset by the edgy and ill fitting nonsense of a story.

Maybe I’d appreciate it more were I fourteen or something, I dunno! That was quite a long time ago now.

The inbetweeny games are where I look to for the more interesting stuff. Blood Dragon misfired as much as it worked but painful tutorial aside, made a great showcase for how well the base raiding silliness works with a lot of the peripheral stuff sidelined even further or removed entirely. Primal’s riff on survival clearly filtered through to Days Gone and stretched the formula a bit. New Dawn, on the other hand, felt a lot like the game I wanted Far Cry 5 to be.

With only a short interlude into absurd magic mans stuff and its embrace of allowing the player even more freedom with few interruptions, it fixed a lot of the issues of 5. Also! What an amazingly beautiful game!

Its colourful view of a post nuclear future incredibly at odds with the usual videogame grey and green dullness gave the folks working on the map rework the leeway to go to town. Still very much the photorealism of Ubi games that we’re used to but now with a slightly more fantastical bent and honestly, I loved it.