Days Gone

Days Gone might well be the single most boring game I’ve played in years.

I love it.

It is, ostensibly, a third person Far Cry with most of the game missing. A zombie game where you’re more likely to die at the branches of a shrubbery than a zombie. A huge map filled with trees, a bit of water and maybe a building every now and then, there’s not very much to see or do in any of it. It sort of looks like Far Cry 5 does but muddier, messier, the brownest Far Cry 5. It is Fuel but with zombies instead of racing.

It is also broken in so many ways.

Seriously. The amount of glitches I’ve ran into in my time with it so far is hilariously large. From T pose characters spawning out of nowhere, events not triggering, dialogue and cut scenes repeating, buttons not working and look, I could make a big list but as many faults as there are, I don’t care that much. Just consider it a cursory warning if you’re planning on ducking in. It needs a lot of patching right now. A big whole lot.

Like I say, as amusing as the glitches can be to recount, as easy as it would be to give the game a bit of a kicking for them, they’re part the reason I really wanted to play it in the first place. I’ve been playing a lot of really polished games lately and they’re great and all that but sometimes I just want a more than slightly broken videogame with a weird libertarian bent that can be incredibly off putting. And hey, that’s Days Gone.

I like broken games. Always have. I’m one of the few people on this planet to have put nice words out there about Stalin Vs Martians after playing it. I’m ready to defend Limbo Of The Lost, if only because it has the best song in any videogame that’s not Boiling Point. And don’t start me on Ride To Help:Retribution because let me tell you, any game with that much dry humping in between MDickie style characters is solid gold and I won’t entertain any arguments.

Not gonna lie, when I heard Days Gone was more than a bit wonky, that’s when I knew I needed it. If only to see if it had any dry humping in it.

Seems as I’ve been playing it nightly since launch, I guess I really did need it and then some.

I’m not done by a long chalk (though I have looked up the rest of the story on the internet to save me some bother) for one reason, you could politely describe the game’s pace as glacial. It is in absolutely no hurry to push the story on, no hurry to let you buy weapons, bike upgrades or whatever. It is mainly a game that wants you to ride your bike to the other side of the map every twenty minutes or whatever, sometimes to just listen to two or three lines of dialogue before having to go back again.

And that is so wonderfully boring. Boring in the way American/Euro Truck Simulator can be boring, where roads and time disappear with the monotony of the journey. There’s a peace to be found there, you know? Nothing is urgent in Days Gone, not travelling, not clearing out zombies from an area (there are a few moments in the story missions where it requires being fairly pronto but they’re so brief and far apart they don’t really shift the game up a gear for very long at all).

I’m fairly sure it was never the original intent but Days Gone shipped as a slow game. A game where forty hours on, you’ll have likely covered as much ground as an Ubigame manages in two. Is that padding? Yeah! Most likely. Do I care? No, not really. I am all here for a game that wants me to take long motorcycle rides, take a brief stop off for a moment then clamber back on the bike and take another long ride.

Sure, sure, I’d prefer a videogame without the strange and uncomfortable libertarian bent where a camp full of truthers are largely used to make the rest of the game’s politics sound reasonable when they’re invariably quite obnoxious. Not defending that stuff in the slightest just as videogames are as videogames does, it’s not like I’m not largely numbed by this sort of nonsense now. If I want consideration, kindness, questioning of the status quo I’m not going to turn to Days Gone and I would recommend no-one else does also.

Ideally, the hokey politics wouldn’t be there. Obviously we should demand more. Just y’know, there are very few opportunities for me to ride a motorbike across dirt roads in a huge forest with no pressure at all. I’m not convinced the dodgy politics are a fair trade for that but right now, I’ll take it. I want to go brum brum brum and hit some zombies with a stick, okay? I know, I know. Seriously, you can judge me on that. It’s fair.

So yeah, Days Gone. It’s quite broken, has a terrible story and its politics are well dodgy. Pretty much exactly what I expected it to be going in.

And I don’t care because I love the rides, the long drives on your motorbike that make up 99.9% of the game. Darting between trees, finding sneaky shortcuts across dirt roads, weaving around the debris and fences that block the way. I love all that. And I love that there’s so little pressure whilst driving around.

In a recent Eurogamer review, they asked the question “who is this game for?”. It’s for me. Sorry about that but I’m not ashamed. I’m here for the broken oddities that don’t get anywhere close to their potential but most of all, I’m here for driving bikes up hills. Kinda disappointed I can’t find a button to honk a horn though. That seems like a pretty egregious omission to me. Every game should let you honk your horn at a zombie. Even the games that don’t have zombies in them.

Yeah. Honk.

Inksplosion

Like I wasn’t going to give a game called Inksplosion that looks like this a try.

You know, me liking colours and all that.

Let’s just stop for a second again and do another screenshot (all pics here taken from the Steam page because I couldn’t be bothered with the faff of getting the ones off my PS4, sorry)

Yeah, there was absolutely no way I was going to let this pass me by.

Just look at those colours, they’re fantastic. Go on, let’s do one more picture.

It’s some sort of visual hybrid of (my own) War Twat and the all time greatest Asteroids game of all time, Spheres Of Chaos. That’ll do me.

Sorry. I’ll calm down now. I’m okay. I haven’t been this excited about colours in a game since Ultralight Beam. It’ll pass in a second.

Anyhoo. As twin stick shooters go, there’s probably few surprises here. You’re faced with a jumble of waves and each wave finds you having to use a different weapon to clear the screen. Clear the screen, move on to the next wave. You now have a different weapon. Shoot those baddies! Clear the screen! And so on.

There isn’t really that much to distinguish each weapon from the other and as far as I played, not much to distinguish each enemy from the other either. But that’s okay, yeah? I’m not playing this for mechanical marvels, I’m playing this because I really really like watching colours explode across the screen and Inksplosion does that perfectly.

Inksplosion is, primarily, a game about making things explode to smear colour across the screen. Every thirty seconds or so the mess will be cleared up and you get to do it all over again.

My only real gripe is that the announcer that declares each weapon you find yourself suddenly equipped with comes across more Viv Stanshall On Tubular Bells than befitting of an arcade game but I’ll freely admit that I have very, very specific ideas of what speech in arcade games should sound like. Also, I dearly love a lot of Bonzo stuff but Tubular Bells brings me out in hives. Not sure I can put the blame for that on Inksplosion, really.

Phew. Got a bit lost there, sorry. Anyway. Inksplosion set me back about four quid and I don’t regret a penny of it. I plumped for the PS4 version but other formats are available.

Mastercube

Due to the eldest having an insatiable desire for more videogames (I have no idea where they get that from), I’ve recently taken out a PlayStation Now subscription in the vain hope of getting somewhere close to satisfying their cravings at some sort of vaguely affordable level.

Of course, this has the advantage of giving me the opportunity to wade through a bunch of videogames I may not have taken a chance on otherwise. And of course, I’m still me so obviously the first game I gave a try was a twin stick shooter.

That’ll be Mastercube, then.

Honestly, there’s not a lot to write about Mastercube. I’ve flicked through the internet a bit and it’s mostly complaining elsewhere. It’s too small. It’s not Geometry Wars. Nothing surprising, anyway. And sure enough, it is a pretty basic twin stick shooter and if you’ve played Geometry Wars in its earlier incarnations you’ll be well prepped for what to expect. But here’s the thing, yeah.

I really like small twin stick shooters.

Yeah, yeah, I’m down for something with the beautiful complexity of Bezier, the sheer design wonderment of Nex Machina and whatever else there is but sometimes I just want to sit back, load up a game for five minutes, shoot some things then turn it off. MasterCube fits that bill just fine.

It’s got a nice speedy pace to it, it controls well enough, everything explodes in a perfectly explody fashion and crucially, it’s all played out to a pub rock soundtrack. That was definitely not what I expected in the slightest and it really does make a nice change from the generic electronica that normally bleeps over short form twinstick games.

I’m not sure it’s the sort of game where I’d want to get into a high score chase with, either against friends or trying to beat my own score with any sort of urgency and you know, I don’t really care either. I just kinda liked it, yeah? I enjoyed putting my feet up, spinning around a bit and dealing some laser death whilst a Deep Purple tribute band did their thing in the background. That’s enough for me.

And maybe that’s not enough for you, fair’s fair and that. I’m definitely glad I gave Mastercube a shot though. Like I say, it’s small, it’s simple. And that is a perfectly okay thing to be. I’ll definitely be revisiting it over time.

(gameplay video not my own)