Swordlord

Maybe it’s the hefty weight of 2019 but I can’t say I was expecting pangs of nostalgia for videogames from around ten or so years ago.

Swordlord isn’t, as far as I’m aware, from ten years ago but it really, really, really wouldn’t sit out of place there. You know, before XBLA and Steam slowly opening the doors to more videogames changed the landscape of games to something akin to what we have now.

Swordlord feels like the kind of game I’d have been quite excited to write about then. It’s small, it has the most absurdly silly physics and (this bit is important) is a game about hitting enemies really, really hard with weaponry until they pop, leaving a mound of cash for you to pick up. It’s kind of early Cactus via Hammer fall/Hammerfight but without the intensity of either.

You run around in circles obnoxiously fast, deciding which direction you’re going to swing your weapon in and hit anything that comes close to you. And in the game. It’s not exactly complicated.

At the end of each round, you can do a bit of videogame shopping and providing you’ve managed to hit enough things, grab yourself a bigger weapon and then get back to skidding all over the place, swinging your sword into the face of an enemy until the enemy pops and pretty much keep doing this until you’re either finished or bored, whatever.

The thing is, Swordlord might have missed the boat for getting any attention by around a decade but I’m still excited to write about it because, to no-one’s surprise, I still really enjoy small and scratchy games that make me grin. I don’t forsee that changing anytime soon either.

Honestly, there’s every chance you may not spend more than five or ten minutes mucking round with it (or maybe like me you’ll get a wee bit too much fun out of careering round the arena like Sonic The Hedgehog with a firework up his blue behind).

Thing is, that’s okay. No-one ever said games have to be big or clever and not only that, it’s less than a quid on Steam. You could pay for it by robbing someone else’s shopping trolley at the supermarket and claiming their quid back as your own if need be. Probably don’t do that though because thinking on, that’s not the best idea I’ve ever had.

So yeah. Swordlord. You hit things with a sword and you’re a lord (probably). I liked it. I don’t remember buying it but I’m thankful to past me for acquiring it, however that happened. And, you know, it’s called Swordlord which is a pretty good videogame name too.

Byte Driver

Byte Driver is a neo-vectrex vroom vroom videogame. The vroom vroom is important because Byte Driver is speedy in a very specific early eighties arcade/home computer kind of way.

It’s a game where every turn is a really wide turn, every straight a chance to try and go fast without crashing into a mine, some bullets, or something videogamey.

You go forward, you go fast. You take a turn, you go fast. Vroom Vroom.

Sometimes, you slow down to hack a car and then you have to make a choice really fast. Hacking a car throws up a menu with some goodies to choose from, which is so far so videogame, except you’re still in a car going fast. That’s still going fast whilst you try and choose whether you want to upgrade something or cadge some energy in order to survive, in case you weren’t managing to keep up.

Without energy, you won’t be going fast any longer. You won’t be going anywhere because it’ll be game over.

Here’s a quick video to show how it works:

Yeah, yeah, I died pretty quick there, you can stop laughing now.

Byte Driver is available on Steam and Itch in exchange for some money. Needless to say, I enjoyed it.

Hot Pink

I’ve never really been the world’s greatest fan of Breakout/Arkanoid style games. I think maybe Batty and Shatter (though admittedly, that’s also for the soundtrack) and that’s about my lot. But you know, I can’t resist something that glows quite so wonderfully as Hot Pink does. I absolutely had to give it a go because, well, just look at it…

So yeah, it’s Breakout/Arkanoid/whatever variant you’re used to, you get one life to score as much as you can. As with all the best new arcade videogames, you’re as much wrestling with the noise caused by the effects as you are knocking the blocks off the screen. Which, you know, might not be that trying if it wasn’t for the blocks edging slowly down the screen.

The game gives you a bit of grace when you start but it isn’t long before those blocks edge perilously close to the bottom of the screen. Fail to break them in time and it’s game over.

I’ve been lucky to last a couple of minutes so far (although I love this sort of videogame, I confess that I am tremendously bad at them) but that hasn’t stopped me really, really enjoying it.

It’s available to buy from Steam and Itch, for Windows, Mac and Linux. It’s great.