Hotshot Racing

Early impressions but it’s safe to say I’m pretty happy with Hotshot Racing so far.

Not entirely sure what I was expecting considering I’d pretty much forgotten about the thing 2 or 3 years back and so was pleasantly surprised to see reviews dropping this week for it. Eurogamer’s review pretty much sold it to me, anyhoo.

A low poly Roger Moore, with his face punched in.

Admittedly I’m having a bit of trouble with Aston (hohoho) looking like someone had wrote “draw Roger Moore but with his face punched in” on the design document and nobody stopped to think whether this was the most aesthetically pleasing choice BUT that seems like a pretty small complaint.

Honestly think I’m spoilt by the low poly stuff Ethan Redd knocks out so anything is going to look a bit worse in comparison, no one person should be allowed to set the bar that high. It’s just rude.

A low poly car going fast down a low poly road

It still looks pretty fine though, all the right bright colours in place for the most part, even the menus are perfectly Sega arcade enough. I like it.

Racing wise, it’s surprisingly more in the realms of the still rather excellent Split/Second (without the exploding scenery and stuff) than Outrun 2 or Daytona, even down to the really aggressive rubber banding. Though, as far as I can see, it doesn’t share Split/Second’s more gentle difficulty adjustment when you repeatedly muck a race up.

It’s not a huge problem but it does mean the racing can be rather unforgiving and mistakes can be costly in Grand Prix mode. A couple of times I’ve mucked up a drift and gone from first to last place with nowhere near enough track left to recover.

Luckily, I’ve been too busy going “wheeeeee” and “whoooooooo” to care all that much. (Figured I best mention it though in case that sort of thing is a deal-breaker for you.)

A low poly car ramming into another low poly car

There’s so much I haven’t had chance to look at yet, mind. There’s so many cars, so many tracks, a few different game modes – it’s a really excessively full game for its budget price! I’m happy enough playing the Grand Prix mode or doing a single race in Arcade mode so I haven’t really felt in a hurry to check everything else out. I’ll get round to it all soon enough, I’m sure.

Maybe? Truth be told, I’ve been playing Outrun 2 for a very long time now and still haven’t bothered looking at half of what’s in the home versions of that. Sometimes there’s enough joy to be had from the main game and the rest is a nice bonus. Like I say, I’ve been enjoying the main mode of Hotshot Racing plenty so, err, yeah. Might get round to the rest, dunno.

I really am quite happy with the low poly wheels on my car going round and round, round and round. Hotshot Racing is the good stuff, full of bright colours and blue skies and that’s all that matters to me.